Small updates
Builds are cut into chunks and stored once. A patch sends and downloads only what changed.
For developers
Upload once, then update in megabytes. Players get a library, friends and invites. You get a developer portal, a command line tool and numbers you can check.
You'll sign in first. Accounts open with an invitation.
Sign in, turn on two-factor authentication and name your team.
Install the gw tool and upload your build folder. Data that didn't change is never sent twice.
Test on a private branch, fill in your store page and submit it for review.
Builds are cut into chunks and stored once. A patch sends and downloads only what changed.
A team-only stable branch, access-code branches for testers, and a one-click rollback.
A Unity SDK with presence, invites, online passes for dedicated servers and an in-game overlay.
A developer portal with an audit log, roles and a release preview that tells you the download size before you press Set live.
Developer terms apply. They are a placeholder until the legal texts are published.
The quick start takes you from sign-up to a pushed build.