Bomb defusal, 5 against 5
Plant, countdown, defuse, and tense clutches at the end of a round.


Free 5v5 tactical shooter: plant the bomb or defuse it. Round economy, 38 weapons, a zombie survival mode, bots and an official server.

01 / 10
First person: a Galil AR burst down the long street of Kasbah
Arrow keys: previous and next · F: full screen · M: trailer sound
Tactical Ops is a competitive tactical shooter in the spirit of the genre's classics. Two teams of five: the terrorists plant C4 on site A or B, the counter-terrorists hold the sites or defuse the bomb.
One life per round, money for wins and kills, and a buy phase before every round. The round goes to the team, not to the fastest shot: timings, grenades and five players acting as one.
New map Berezki: competitive and zombie.
Plant, countdown, defuse, and tense clutches at the end of a round.
Everyone starts human, the first zombies rise when the countdown ends. Humans hold out until the timer runs out, zombies infect everyone. Bullets knock zombies back; zombie classes are Classic, Runner and Tank.
Bots take the empty slots of both teams and give a slot back when a person joins.
64 tick, lag compensation, or on a local network.
Map 01
A sun-baked desert town with long streets, stone arches, tunnels and two bomb sites.
Map 02
A working Mediterranean harbour.
Map 03
A winter office tower joined to a glass-roofed shopping galleria.
Map 04
A night map built for zombie survival, with hideouts and props to barricade with. New in 0.7.0.
Portside and Borealis show a map pattern until the developer uploads screenshots of them.
Weapons, a knife and grenades
Round economy
What you can buy is decided by the team's money.
Networked physics props on Kasbah, Portside and Borealis
Since 0.7.0.
NVIDIA DLSS and DLAA, FSR
The graphics, 3D models, textures, sounds, voices and animations are made with neural networks (Higgsfield). The main-menu music was written by the game's author.